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	<title>Marc's Musings &#187; pulse</title>
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	<description>Comments and thoughts on technology from Marc Hughes</description>
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		<title>Pulse Particle Explorer introduction</title>
		<link>http://www.rogue-development.com/blog2/2008/01/pulse-particle-explorer-introduction/</link>
		<comments>http://www.rogue-development.com/blog2/2008/01/pulse-particle-explorer-introduction/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 22:02:00 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[pulse]]></category>

		<guid isPermaLink="false">http://rogue-development.com/blog2/?p=115</guid>
		<description><![CDATA[The other day I posted a video showing how to use the Pulse Particle system in Flash.  Now, here&#8217;s an introduction on how to use some of the particle explorer functions to define particle behavior.
Explorer introduction &#8211; Part 1Explorer introduction &#8211; Part 2
You can find the Pulse Particle project page here:http://rogue-development.com/pulseParticles.html
There were several requests [...]]]></description>
			<content:encoded><![CDATA[<p>The other day I posted a video showing how to use the Pulse Particle system in Flash.  Now, here&#8217;s an introduction on how to use some of the <a href="http://rogue-development.com/pulse/explorer/#">particle explorer</a> functions to define particle behavior.</p>
<p><a href="https://share.adobe.com/adc/document.do?docid=9d0c56cd-c08f-11dc-84fd-9de0ff11bab0">Explorer introduction &#8211; Part 1</a><br /><a href="https://share.adobe.com/adc/document.do?docid=2b287f6e-c090-11dc-84fd-9de0ff11bab0">Explorer introduction &#8211; Part 2</a></p>
<p>You can find the Pulse Particle project page here:<br /><a href="http://rogue-development.com/pulseParticles.html">http://rogue-development.com/pulseParticles.html</a></p>
<p>There were several requests in my last blog post on how people could help out.  Check out the new <a href="http://rogue-development.com/contribute.html">contribute page</a> on my site.  There things for all levels of technical knowhow there.</p>
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		<title>Pulse Particle system interactive explorer</title>
		<link>http://www.rogue-development.com/blog2/2008/01/pulse-particle-system-interactive-explorer/</link>
		<comments>http://www.rogue-development.com/blog2/2008/01/pulse-particle-system-interactive-explorer/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 03:47:00 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[pulse]]></category>

		<guid isPermaLink="false">http://rogue-development.com/blog2/?p=111</guid>
		<description><![CDATA[I just whipped up a quick flex app to explore some of the features of the Pulse Particle system I&#8217;ve been working on lately.
1) Various configuration options for the particles2) The resulting config-object that those options make, you can pass that to SimpleParticles to create the effect in your application.3) A live preview of the [...]]]></description>
			<content:encoded><![CDATA[<p>I just whipped up a quick flex app to explore some of the features of the <a href="http://rogue-development.com/pulseParticle.xml">Pulse Particle system</a> I&#8217;ve been working on lately.</p>
<p><a href="http://rogue-development.com/pulse/explorer/#"><img style="margin: 0px auto 10px; display: block;http://www.blogger.com/img/gl.link.gif text-align: center; cursor: pointer;" src="http://www.rogue-development.com/blog/uploaded_images/-example-738831" alt="" border="0" /></a><br />1) Various configuration options for the particles<br />2) The resulting config-object that those options make, you can pass that to <span>SimpleParticles</span> to create the effect in your application.<br />3) A live preview of the particle effect</p>
<p>The demo only has a handful of rules in it, but they show off a good chunk of the possible functionality you can get from the <span>SimpleParticles interface.  One of the biggest limitations of the explorer is there&#8217;s only a few images embedded for you to make particles out of. </p>
<p>To use one of these particles in your app, do something like this:</p>
<pre  name="code" class="actionscript">import com.roguedevelopment.pulse.simple.SimpleParticles;import com.roguedevelopment.pulse.PulseEngine;

...

PulseEngine.instance.root = this;SimpleParticles.createEmitter( {pps:10,x:153, y:286,image:spark,     movement:true, minSpeed:199,     maxSpeed:216, minAngle:211,     maxAngle:219, minScale:0.8,     maxScale:1, pointSwarm:[100,100], lifespan:5000} );
</pre>
<p>where the argument to createEmitter comes from #2 above.</p>
<p></span></p>
<p>You can play with it yourself at:<br /><a href="http://rogue-development.com/pulse/explorer/#">http://rogue-development.com/pulse/explorer/#</a></p>
<p>If you make any cool looking effects, copy &#038; paste the config object to a comment to share with everyone.</p>
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