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	<title>Comments on: Pulse Particles + BitmapData</title>
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	<link>http://www.rogue-development.com/blog2/2008/02/pulse-particles-bitmapdata/</link>
	<description>Comments and thoughts on technology from Marc Hughes</description>
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		<title>By: Anton</title>
		<link>http://www.rogue-development.com/blog2/2008/02/pulse-particles-bitmapdata/comment-page-1/#comment-515</link>
		<dc:creator>Anton</dc:creator>
		<pubDate>Fri, 05 Dec 2008 21:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://rogue-development.com/blog2/?p=133#comment-515</guid>
		<description>After copying &quot;spark.png&quot; to the library in Flash CS3, I substituted the 
[Embed(source=&quot;example_assets/spark.png&quot;)] statement (first example) with 
&quot; spark = getDefinitionByName(&quot;SparkB&quot;) as Class;  &quot;,
where &quot;SparkB&quot; is the linkage class name. Every attempt to import &quot;spark.png&quot; (as a Bitmap or MovieClip) is rejected by the SimpleParticles.configureEmitterByObject function which cannot convert the image to a Bitmap. What am I doing wrong ?</description>
		<content:encoded><![CDATA[<p>After copying &#8220;spark.png&#8221; to the library in Flash CS3, I substituted the<br />
[Embed(source="example_assets/spark.png")] statement (first example) with<br />
&#8221; spark = getDefinitionByName(&#8220;SparkB&#8221;) as Class;  &#8220;,<br />
where &#8220;SparkB&#8221; is the linkage class name. Every attempt to import &#8220;spark.png&#8221; (as a Bitmap or MovieClip) is rejected by the SimpleParticles.configureEmitterByObject function which cannot convert the image to a Bitmap. What am I doing wrong ?</p>
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		<title>By: Marc</title>
		<link>http://www.rogue-development.com/blog2/2008/02/pulse-particles-bitmapdata/comment-page-1/#comment-187</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Thu, 14 Feb 2008 22:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://rogue-development.com/blog2/?p=133#comment-187</guid>
		<description>You can totally control it using AS3 if you prefer.  There&#039;s 2 interfaces you could use to do that, a full object orientated syntax that gives you access to everything, or a &quot;quick&quot; syntax using the SimpleParticles class that lets you copy and paste config strings from the particle explorer&lt;br/&gt;&lt;br/&gt;The Flash component is really for non-developers.</description>
		<content:encoded><![CDATA[<p>You can totally control it using AS3 if you prefer.  There&#8217;s 2 interfaces you could use to do that, a full object orientated syntax that gives you access to everything, or a &#8220;quick&#8221; syntax using the SimpleParticles class that lets you copy and paste config strings from the particle explorer</p>
<p>The Flash component is really for non-developers.</p>
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		<title>By: LEE</title>
		<link>http://www.rogue-development.com/blog2/2008/02/pulse-particles-bitmapdata/comment-page-1/#comment-186</link>
		<dc:creator>LEE</dc:creator>
		<pubDate>Thu, 14 Feb 2008 22:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://rogue-development.com/blog2/?p=133#comment-186</guid>
		<description>Cool package marc!  Is this particle system dependent on a component being in the library, or can it be entirely imported &amp; controlled via AS3?</description>
		<content:encoded><![CDATA[<p>Cool package marc!  Is this particle system dependent on a component being in the library, or can it be entirely imported &#038; controlled via AS3?</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.rogue-development.com/blog2/2008/02/pulse-particles-bitmapdata/comment-page-1/#comment-184</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 14 Feb 2008 03:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://rogue-development.com/blog2/?p=133#comment-184</guid>
		<description>Marc,&lt;br/&gt;This is getting better all the time! Thanks for staying with it. I really appreciate your work.</description>
		<content:encoded><![CDATA[<p>Marc,<br />This is getting better all the time! Thanks for staying with it. I really appreciate your work.</p>
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